| 1. | Research into impact effect on 3 - d object of shock wave passing through curved channel and surrounding hill 激波过弯道绕山坡对三维物体的冲击效应研究 |
| 2. | The part - level representation is implemented , which enables a more compact shape description of 3 - d objects 采用部件级描述形式,使得对物体类的描述更加简洁。 |
| 3. | A series of experiments show the effectiveness of the presented 3 - d object classification method 大量的实验结果证明了所提出的部件级三维物体分类方法的有效性。 |
| 4. | 3 - d measurement mainly includes the distance measurement between two points , and the area and volume measurement of 3 - d objects 三维测量主要包括空间两点间距离的测量和空间不规则物体表面积、体积的测量。 |
| 5. | Texture mapping technique maps texture onto surface of 3 - d object , generating no interruption anywhere and having fine resolution 纹理映射把纹理图像映射到三维物体表面上,在物体各表面上纹理不会变形和间断,而且有很好的分辨率。 |
| 6. | Emphasizes the problem of representation , exploring the issue of how 3 - d objects should be encoded so as to efficiently recognize them from 2 - d images 着重于物体的呈现方式,检视3度空间物体如何有效率地对应边编码成可供辨识的2度空间影像。 |
| 7. | Current research work is focusing on skeletonization of the 3 - d objects . based on it , i will proceed research on deformation and animation of 3 - d objects on surface data 主要研究工作:三维物体的骨架抽取,以及在此基础上进行的物体形变和动画模拟。 |
| 8. | For classifying unknown 3 - d objects into a set of predetermined object classes , a part - level object classification method based on the improved interpretation tree is presented 摘要为了实现对未知物体的分类,提出了一种基于改进解释树的部件级三维物体分类方法。 |
| 9. | This dissertation is concerned with the problem of reconstructing the surfaces of 3 - d objects from a collection of planar contours representing cross sections through the objects 本文主要关注基于轮廓数据的三维物体对象曲面重构问题,轮廓表示着一系列通过物体对象的断层截面形状。 |
| 10. | An a ] ternat ion mode betwoen l nt ert ' ii ( ) tt iilyer and fie1 d object layer is designed on mode1 - - v iew separdt e techno1 ( ) g } " , in which re - - use of field object is highly improved 利用模型-视图分离技术设计了用户界面表示层对象和领域层对象间的交互方式,极大提高了领域对象的可重用性。 |